export default {
    FloorIndex: [1, 10, 30, 60, 70],
    Coe: [1, 1.5, 2, 2.5, 3],
    NeedPoint: [50, 100, 150, 200, 400],
    LvlUpNeed: [2, 5, 0.3],
    MaxLvl: 50,
    ResetNeedSoul: 50,
    Attri: [
        { Attri: 'maxHp', Value: [5, 2], IsInt: true },
        { Attri: 'attack', Value: [5, 2], IsInt: true },
        { Attri: 'def', Value: [5, 2], IsInt: true },
        { Attri: 'puncture', Value: [5, 2], IsInt: true },
        { Attri: 'crit', Value: [5, 1], IsInt: false },
        { Attri: 'critHurt', Value: [5, 1], IsInt: false },
        { Attri: 'hit', Value: [5, 1], IsInt: false },
        { Attri: 'dodge', Value: [5, 1], IsInt: false },
        { Attri: 'recoverHp', Value: [5, 1], IsInt: true },
        { Attri: 'lDef', Value: [5, 1], IsInt: false },
        { Attri: 'sDef', Value: [5, 1], IsInt: false },
        { Attri: 'fDef', Value: [5, 1], IsInt: false },
        { Attri: 'lHurt', Value: [5, 1], IsInt: false },
        { Attri: 'fHurt', Value: [5, 1], IsInt: false },
        { Attri: 'sHurt', Value: [5, 1], IsInt: false },
    ],
    Attri2: [
        { Attri: 'maxHpPer', Value: [8, 15], IsInt: false },
        { Attri: 'attackPer', Value: [8, 15], IsInt: false },
        { Attri: 'defPer', Value: [8, 15], IsInt: false },
        { Attri: 'attackSpeed', Value: [40, 80], IsInt: true },
        { Attri: 'lHurt', Value: [10, 20], IsInt: false },
        { Attri: 'fHurt', Value: [10, 20], IsInt: false },
        { Attri: 'sHurt', Value: [10, 20], IsInt: false },
    ],
    //灵魂矩阵刷新消耗
    resetSoulMatrixNeed: {
        items: [
            { itemID: 170007, amount: [1, 0, 0] },
            { itemID: 170012, amount: [2, 0, 0] },
            { itemID: 170003, amount: [10000, 0, 0] },
            { itemID: 'gold', amount: [10, 0, 0] },
        ],
        resourceItems: [
            // { itemID: 'gold', amount: [50, 0, 0] },
        ]
    },
    changeMoney: 20,
    changeJinghunNeed: 500,
}